Unstoppable Learning

Unstoppable Presentation

April 16, 2008 12:46 pm

Unstoppably Presenting

Today we gave our Unstoppable Presentation! Literally, unstoppable - even when the projection system blew out and took our game demo with it, we kept right on truckin’. We handed out CD’s, summary pamphlets, and masks of the infamous Professor Ortan! While the Ortan masks were exclusive to the presentation (at least for now), the CD is available for download. The Unstoppable CD contains:

  • The Unstoppable CD Site - a mini web site developed for the CD, to tell you more about our group and guide you through elements on the disc.
  • The Unstoppable Paper, ver 0.9 - not quite final, but with all our data.
  • The Unstoppable Presentation - converted to .pdf format for your reading pleasure.
  • The Unstoppable Handout - data pamphlet handed out at the presentation.
  • Unstoppable Artwork - behind-the-scenes artwork from Krystis: Linear Magic.
  • Krystis: Linear Magic - the game itself, in playable .nds format.
  • DeSmuME - a Nintendo DS emulator, to allow you to play Krystis on your computer.

Download the Unstoppable CD Files

We hope you enjoy this Unstoppable production! We also hope to post a video version of our presentation on this very site before long - stay tuned!

A few extra events: the Golden Mustache was awarded to Eric Biddle, for the best use of Prof. Burton Iconography. Travis the Faas hopes to leave the Golden Mustache as a legacy for future 411 groups to aspire to. Alas, the GIANT OCTOPUS was explained during the Q&A of our presentation, and summarily disappeared in a puff of logic.

Major thanks to everyone who turned out for our presentation - and to those watching from home, thanks for your support! Also, extra-big thanks to everyone who made this possible: Tony Holowell, Prof. Maicher, Prof. Harris, Prof. Feezer, Prof. Burton, and his excellent TA’s Helen and Justin!

Unstoppable Presentation

April 15, 2008 7:25 am

Our final presentation for the Unstoppable Study will be tomorrow, April 16th, at 1:00pm in the Burton D. Morgan Center for Entrepreneurship, room 121. All comers are welcome! We will be discussing the research that led us to educational games, the development of Krystis: Linear Magic, and the results of our motivational study using the aforementioned game. There may even be mention of the GIANT OCTOPUS!

A big preliminary thanks to all those who can make it to our unstoppable presentation, and just as big a shout out to all those who have helped us along the way!

THIRD PLACE

April 9, 2008 7:19 am

The Unstoppable Business Plan ( UBP ) took third place in the competition yesterday.

This is, of course, not a meaningless third place, but a $5,000 third place which will, as Andrew worded it, “Be invested in our developers.”

Also included is a check bigger than a dog and a glass trophy, or something.

Data collected, plan presented

April 8, 2008 9:44 am

Unstoppable Learning was up waaaaay too early today. At 6 am we hit the road to visit Cardinal Ritter High School in Indiana. There we tested our game in both motivation and usability on over 20 (!) students. The data analysis is to be done soon, results will be posted once we get them.

In addition, Ryan Wilsey and Andrew Evans presented the Unstoppable Business Plan ( UBP ) today in the finals of the Burton-Morgan entrepreneurship competition. Once again, feedback and ranking ( out of the top 5 ) will be posted later, once we receive it.

Until then, we will all be napping.

Viable

April 7, 2008 5:16 am

As posted by THE PROGRAMMER, TRAVIS THE FAAS.

Linear Magic is complete. Well, as complete as it will be when we chuck it into student’s hands tomorrow and make them learn something.  ( What that is, we are yet to find out ). Perhaps we’ll learn something as well. Regardless, check out the screens from Linear Magic.

3 bots!Stay on targetHint man

Today, we learned something

April 2, 2008 6:10 pm

In our usability beta test, we have found one very disturbing fact: college seniors in computer graphics have a very poor grasp on the slope-intercept form. And they are not afraid to let you know about it. Scary.

But, in better news, that means that the game is playable. ( In fact, it is more playable after implementing the first changes to the game from our tests ) We’re on schedule for our testing next week on actual children.

Krystis ScreenbangSCARY

Interesting, if true

March 22, 2008 9:31 am

“Schools kill creativity” is the name of this young persons blog post.

And yet, I would say that the video he posts is actually much more something like “Schools kill anything non-academic”. Still, it proves a point. Our schools serve a point in education. But its not the only point, and there is  other ways children can and should learn.

Take a look.

Summary: TLT Conference

March 21, 2008 7:23 am

Today in class we are giving a short summary of what it was like presenting at the Teaching & Learning Technology Conference here at Purdue. Our educational game fit well within this year’s theme of “Enhancing the Student Experience,” and we got some very positive feedback. See our in-class presentation here, or check out the nifty Google Gadget below!

We’re getting the word out

4:05 am

Yesterday Ryan Wilsey entered an elevator pitch competition at Indiana’s Entrepreneurial boot camp. Out of 50 applicants, his was one of the top 10 finalists. With mere minutes to practice, Ryan went up in front of 400 students and a large gathering of seasoned entrepreneurs, as well as venture capitalists and angel investors.

We sadly did not make it to the top 3 winners, so there was no cash. And yet, that presentation has lead to an innumerable amount of contacts that we will not be wasting any time making use of. The most impressive was a second pitch by Eric Ridenour, who was selling an educational game system in flash for students in 6-8th gade.

Learning games are getting the word out; now the future may just be a bit more fun and engaging.

What is this?

March 20, 2008 6:59 am

Our game has a name. Krystis: Linear Magic. It also deals with robots.

robot

The game is now playable. There are bugs that need to be squashed, but that is next up. Kudos to those who may have noticed in the last screen shot a negative slope line coming from a positive slope input. I can assure you that is not the case anymore.